At the very beginning of The Saboteur I was tasked with creating the Will to Fight lighting for the game. They told me they wanted it to range from Black and White Noir to full color, but that there were to be five transitional stages. This was a difficult challenge, but I watched lots of movies and looked at lots of art books to find out which colors most communicated happiness to sadness. Luckily they just left me alone to figure it out, and I spent lots of time doing all these paintings to create the color script for the lighting.
We tried for awhile to do all the stages of lighting but it proved to be too difficult and confusing in the end, especially with time of day changes. The team opted for just the high and low lighting, which I think was the smart choice. I provided the inspiration for the lighting but I would like to thank Erik Jacobson who actually implemented the lighting in game. It took a lot of consulting with Erik, fellow concept artist Imran, http://iswearimnotadriod.blogspot.com/ Brian Norton, and me to get it right, but in the end it turned out really well. I'd also like to thank Nathan Lazar for getting those clouds in there in HWTF and the programmers for getting all the rain and lightning effects that I insisted on. The WTF lighting turned out to be a real highlight of the game and the team was very proud of the results. It even helped us win an award for Best Art Direction of E3 2009 for the X-Box 360 from IGN.