Tuesday, November 19, 2013

Black Ops 2

Awhile back I had the pleasure of working with the talented team at Treyarch on the Black Ops 2 DLC.  It was a really fun project and I was in awe of the immense talent of the concept team.  The maps turned out great and are alot of fun.  I hope to have the pleasure of working with those guys again



























Wednesday, November 13, 2013

Submarine Fighter

Futuristic Submarine Fighter 

Development sketches and orthos



Monday, December 3, 2012

Playstation All-Stars Battle Royale concept art

Our game Playstation All-Stars Battle Royale has shipped and the team is immensely proud of the final product.  After months of uncertainty of how our games unique battle system would be received, the fan reaction to the game has been tremendously positive, and personally I think its a ridiculously fun and addictive game that's deep enough for the those that want to delve, but accessible enough for anyone to jump in and play.  I had a lot of fun collaborating with the game designers, and environment builders to come up with some truly unique stage designs that I think stand out amongst the fighting game genre.  Below are my concepts for the stages I worked on.  I worked on everything from the look and feel, layout iteration and, Mash up designs (Mash ups are where we take 2 different IP's and have them coexist in the same level at the same time.  They appear about half way through the match and they introduce a new stage hazzard to keep players on their toes).   Take a look and try the game out for yourself!


















Matte painting used for the background of the Hades level





















While creating signs for the Aldens tower level I thought it would be fun to created signs with the names of my coworkers to immortalize them in the game.  Unfortunately we ended up having to use the existing signs but these were fun to make and everyone really enjoyed seeing the interpretation of their names. 













Stage designed for character rivalry battles

Final boss level design

Heavenly Sword DLC level




The concept team worked together to create all the art for the intro and outro stories for each characters single player story mode.  By pooling our strengths we all worked congruently on each piece so that we were able to finish the overwhelming amount of art that had to be created for all characters.  though no single piece is any one artists I wanted to show some samples of our work.  I primarily worked on the background art.