The Valhall base was my personal project for the length of at least 3 years. As soon as I had heard about it I was salivating to get my hands on it, so I gathered the writer and game designers, and started working out were we could go with Valhall. At the begining the base was to be built directly inside a enormous snowy mountain that eclipsed all other mountains. It had to have a missile silo for firing the Nazi's WMD's and a large number of rooms for the construction of missiles,. It had to house faculty and administrators. It had to have a generator room for power, a jail cell, and a medical facility. A control room to fire the rockets, a gandola to approach the base, and a Nazi castle on the mountain surface. Needless to say it was a humongous undertaking but I was really excited by the challenge and I worked hard at it for along time. As with all projects things were constantly changing and evolving as I was developing the ideas, so it gave me a really great oppertunity to collaborate with many designers and world builders throughout the process. I couldn't have done it with out the help of Lee Souder, Justin Lewershttp://justinlewers.blogspot.com/search?updated-max=2002-09-14T01%3A04%3A00-07%3A00&max-results=5 and Joe Myers who were all instrumental in developing our ideas.The project had a great collaborative spirit and the project was better for it. Unfortunately Valhall was cut towards the end of the development of the game which was heartbreaking, but I was happy to have worked with such great people.
I hope you enjoy viewing the work as much as I enjoyed creating it.
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Beautiful work Jason. Such a pity it wasn't in the final release of the game.
Now with 6 years passed, and Pandemic no more, can you say why the level was cut from the game ?
From what I can see, you've never replied to a comment ? Great work anyway, such a great game, only ruined by those corporate drones at EA forcing Pandemic to put out an unfinished product and then shutting them down.
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